![]() With its CAS feature, it offers separate shading for each of the 16 x 16 screen tiles.With DirectX 12 in the frame points of the screen shading is reduced but the visual quality at the actual focus increases.With its variable speed shading feature, it allows the GPU to focus on the visible midpoint of the screen and a much better quality image allows it to present.DirectX 12 comes with support for an API called DirectX Raytracing for short, DXR.Other features of DirectX 12 over DirectX 11: Thanks to the new tables created in case of new need, much more efficient source linking is created. This stack and tables that store and organize data Used by the GPU. DirectX 12 has descriptive stacks and tables. So much so that there were even pieces of hardware he had never used. Linking source:Īlthough DirectX 11 resource binding was seen as useful by many users, it was inadequate in terms of hardware usage. ![]() Thus, much faster and more efficient results can be obtained. The model does all this burden requiring different resources simultaneous execution by dividing it into small parts provides. DirectX 12 has a new model with different scripts and multi-thread capability. In DirectX 11, there is only one command flow sequence to the GPU, which increases the load on the CPU, causing negative consequences. PSO offers dynamic transition and full efficiency by transferring small amounts of data. DirectX 12 these states are terminated after its creation It replaces it with PSO. Requiring separate definitions, this situation has changed with DirectX 12. GPU sequential objects on DirectX 11 are in different situations such as Vertex Shader, Hull Shader, Geometry Shader and are interconnected. Game developers now with DirectX 12 have full control over games and thus, they can perform the optimization processes they want. How game developers would use the hardware on the game was controlled through drivers and API software programming interfaces. Accordingly, DirectX 12 allows stages such as calculation and graphics to be executed simultaneously, thus allowing you to see driver support much more powerfully. DirectX 12 will overcome such problems It comes with a technology addition. NVIDIA has much better driver support, while AMD hardware is always lacking in this regard. A feature that attracts attention especially for multi-core CPU users. DirectX 12 on the computer where the game is opened how many seeds there are distributes the power evenly according to this situation and offers the user a much stronger performance. ![]() DirectX 9 and 11 based games use 2 and 4 cores, and sometimes this number was limited to one.
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